![]() The EA ends just as you start really getting into the game and before you actually enter the city, which was a bit disappointing. But yeah, in this case it is certainly better to wait before buying. No, you don't visit the areas from the demo, the length is about comparable to the demo(though in my case I did play through it in less time than the original demo). For as influential as Thief is, I was never that big into the series. Though what is here so far certainly is pretty fun The Gloomwood demo is one of my favorites from this summer’s Steam Game Festival lineup. I started playing the demo as I would any other stealth game. It’s also a game with one, very loud, shotgun. After playing through its recent demo on Steam, though, I’m more convinced it’s a game WITH stealth. The EA ends just as you start really getting into the game and before you actually enter the city, which was a bit disappointing. Gloomwood is first and foremost a stealth game. Sorry, I tend to wait until a game is fully finished before playing it. The demo was already a quite big area of course. You mean for now it's quite like the demo, but with some added areas? The game is not finished now, in fact there are things in the opening level that haven't been added yet (Lore for the Watchtower, Key for the fishery basement) but it is also huge for what it is currently. All of their games are either fully finished or get good solid updates (see UltraKill). I made liberal use of this myself but there was at least one alternative way to deal with a set enemies if you were looking around the environment.Originally posted by Axolotl Aristotle:New Blood is a quality studio (even if they aren't the developers here). With a cane sword in hand you can do a special charge strike that can instantly down an unaware enemy. ![]() That’s not to say you can’t make quick work of enemies if you get the chance. ![]() Your character can fight, but if you're spotted you can pretty quickly find yourself surrounded and be in a very dire spot. This UI element will show you how well you are hiding in the shadows, and you’ll have to keep an eye/ear out for any nosey surfaces that could draw enemies to you. You have some mobility options like being able to mantle over some objects, but the biggest point highlighted in the tutorial is the orb that lives in the bottom left hand corner of the screen. The demo began by introducing some early movement options and explaining the mechanics. It's just you, the eerie streets of the city and the curiously dressed creatures on patrol. On the design of Gloomwood this is a static, handcrafted, world so nothing is randomly generated. I’ll try to use clips from the current build (the art style for the game changed in the past year or so) so you may notice a difference compared to that earlier thread.Īs a refresher from that thread Gloomwood is a new Immersive Sim that draws inspiration from some of the classics, namely Thief and System Shock 2, where you take control of a character thrust into a hostile town where you need to focus on survival in the classic sense. There was no gameplay recording during the demo but a couple glimpses of Gloomwood from the developer Dillon Rogers and other New Blood staff on Twitter that I’ll be including to give some context. I’ll be sure to include any previews/interviews as they release but for now it’ll just be my own thoughts until those go up. I had already written about Gloomwood here on ResetEra but since the gameplay demo the thread about came from an older build (even at the time the video was mistakenly released) I wanted to start from scratch now that myself and others have gotten some hands on the game at PAX East last week.
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